I'm working on a tilemap project that needs pathing (would be great if you could use a navmesh with a procedurally generated tilemap BTW). I was using an orthographic tilemap and everything was working great by setting my A* grid to the Tilemap Collider 2D bounds. When making the conversion to isometric it doesn't seem to work. Sizes and the bounds center is all off. Anyone have any tips on how to get an isometric tilemap bounds?