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Isometric Shooter

Discussion in 'Assets and Asset Store' started by dojoman, Jul 27, 2014.

  1. dojoman

    dojoman

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    I will add this in the first quarter of 2015. Thanks for your interest. Bye.
     
    eridani likes this.
  2. tequyla

    tequyla

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    Hi,

    What's up ?

    +++
     
  3. dojoman

    dojoman

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    Hi. Working on multiplayer. But nothing to show yet.
     
  4. dojoman

    dojoman

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    This is an announcement of a tutorial of how to include mobile controls which i will publish within the next 1-2 weeks.



    The mobile controls are based on an existing asset (not mine) which already works really well.

    I will keep you informed when the tutorial is online.

    Have a nice new years eve.
     
  5. dojoman

    dojoman

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    The tutorial is on Youtube and the latest version of Isometric Shooter has been submitted to the store.



    Should be available within the next days.
     
  6. kst_io

    kst_io

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    dojoman, you mentioned multiplayer earlier on. Are you still working on this, and if so do you have an idea of how long before it will be implemented?

    I would very much like to purchase this product, but mutliplayer capabilities are a necessity for me.
     
  7. dojoman

    dojoman

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    Hi and thank you for your question.

    Yes, i am still working on it, but i estimate it will take 1-2 more months of implementing and testing. I am sorry for the long time.That is also why i included mobile support beforehand to give all supporters that very highly requested feature which was formerly planned to be implemented after the multiplayer part.

    As the mobile support is available now, i will continue with multiplayer.
     
  8. dojoman

    dojoman

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    Amongst other things i am working on the new enemy type "Kommandant".

     
  9. pushingpandas

    pushingpandas

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    great to see the kit constantly growing! :D
     
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  10. dojoman

    dojoman

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    New enemy type "Commander" calls additional units.
    New weapon type "Shotgun" shoots multiple projectiles.
     
  11. eridani

    eridani

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    It looks odd that the bullet projectiles originate from the center of the player's body instead of at the tip of the weapon. Can you have the projectiles originate from the gun barrels?
     
  12. dojoman

    dojoman

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    Thank you for the feedback. I will try to change the origin. Only, i have worries that it could also look odd, as the target (crosshair) is in line with the player center and not with the gun. But maybe it is not that recognizable during gameplay. We will see.
     
    eridani likes this.
  13. dojoman

    dojoman

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    Decals on collision
    Corrected muzzle position
     
  14. eridani

    eridani

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    That looks sooooo much better. Thanks for implementing the suggestion, and so quickly!
     
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  15. dojoman

    dojoman

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    Thanks. It will be downloadable in the store very soon. I have to do some final testing.
     
  16. dojoman

    dojoman

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  17. dojoman

    dojoman

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    1.9.0 is available now.
     
  18. dojoman

    dojoman

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    For your information: Unity 5 version will be released shortly.
     
  19. pushingpandas

    pushingpandas

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    Hi, awesome kit. A question. Not sure if this is a bug or a feature but in Operation Wolf. When I die in the first level "landing zone" and click on OK, I start at the second level "supply lines". Is that intended?

    Another question. How can I add more player characters to Operation Wolf. Like you did with IsmetricShooter Scene. Can I make a second char like "Paratrooper" with different guns?

    Will you include multiplayer later?
     
  20. dojoman

    dojoman

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    Hi
    Hi. Thank you.

    > When I die in the first level "landing zone" and click on OK, I start at the second level "supply lines"
    You are right, and that is a bug, sorry. Will be fixed in version 2.0.0 soon.

    > How can I add more player characters
    Firstly, please check the "/Game/Player/MeshList" gameobject and there the MeshListController.meshList. There you can add more characters. You can check it in the IsometricShooter scene. Also how you can enable to switch through the characters. Different weapons per characters requires a few little changes as there is no mapping of weapons to characters. Let me think about it.
     
  21. pushingpandas

    pushingpandas

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    Great. Another question. I can't build web player. Iam getting
    Assets/IsometricShooter/Scripts/GUI/GotoAuthorGui.js(15,44): BCE0020: An instance of type 'System.Diagnostics.Process' is required to access non static member 'Start'.

    I build WEB GL and your kit works great in Safari :D
     
    Last edited: Mar 11, 2015
  22. pushingpandas

    pushingpandas

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    hmm Web LG and OS X build is working. But web player getting compile error like above
     
  23. dojoman

    dojoman

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    I guess the webplayer does not support the url call. I will take a look.
     
  24. dojoman

    dojoman

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    http://docs.unity3d.com/ScriptReference/Application.OpenURL.html looks promising.

    Replace GotoAuthorGui.js with:
    Code (JavaScript):
    1. #pragma strict
    2.  
    3. var skin : GUISkin;
    4. var textureStart : Texture2D;
    5. var url : String = "http://";
    6.  
    7. function OnGUI () {
    8.  
    9.     GUI.skin = skin;
    10.  
    11.     var pos = Camera.main.ViewportToScreenPoint(transform.position);
    12.     if(GUI.Button(Rect(pos.x-textureStart.width/2, pos.y-textureStart.height/2, textureStart.width, textureStart.height), textureStart)) {
    13.         Application.OpenURL(url);
    14.     }
    15.  
    16. }
    Fix will be included in version 2.0.0.
     
    Last edited: Mar 11, 2015
  25. pushingpandas

    pushingpandas

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    Thank you! Outstanding support!!!!
     
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  26. dojoman

    dojoman

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    Get the music tracks of Isometric Shooter plus one additional track for free here: http://u3d.as/8WS

    It was intended to be used as ambient music loops for retro games.

    Feedback and ratings are welcome.
     
  27. dojoman

    dojoman

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    Unity 5 upgraded sources are available now (v1.9.5).
     
  28. wheelbarrow

    wheelbarrow

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    Do I have to have Unity 5, or will it still work in 4.6x ?
    Cheers.
     
  29. dojoman

    dojoman

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    Hi. You need Unity 5 as some code was changed automatically during the upgrade from 4.6 to 5. Regards.
     
  30. dojoman

    dojoman

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    Brand new stuff is on pending preview including version 2.0.0 of Isometric Shooter and the Easter Edition add-on.



    Will be available soon.
     
  31. dojoman

    dojoman

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    Isometric Shooter is on 24h sale at the moment.
     
  32. dojoman

    dojoman

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    5,5 hours left.
     
  33. dojoman

    dojoman

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    3 hours left and decreasing, obviously :)
     
  34. dojoman

    dojoman

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    Only 2 hours left now.
     
  35. dojoman

    dojoman

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    1 hour countdown has started.
     
  36. dojoman

    dojoman

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    < 30 minutes
     
  37. dojoman

    dojoman

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    For developers who have issues with installation, please see this video tutorial:

     
  38. JayJennings

    JayJennings

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    I bought your Isometric Shooter and it looks really good! But I still don't have enough time to play with it. Could you add extra time in the next update?

    Thanks.

    Jay
     
  39. dojoman

    dojoman

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    Hello Jay.

    Thank you for the positive feedback!

    I am not really sure what you mean by "extra time". There is no time limit during gameplay. Just, the player character can die a digital death. Please explain again.

    Thanks!
     
  40. JayJennings

    JayJennings

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    I'm too busy with school and work (and wife and kids) so I don't have enough time for game dev. So if you could add some kind of "GiveJayExtraHoursInTheDay()" API call, that would be really cool.

    Thanks.

    Jay

    PS - It was a joke. Not a very good one, apparently, if I had to explain it...
     
  41. dojoman

    dojoman

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    Ok, now i get it :). Such a function would be highly appreciated by most people, i guess :D
     
    JayJennings likes this.
  42. dojoman

    dojoman

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    The Easter Edition add-on has finally been approved and made available at the Unity Asset Store: http://u3d.as/cka

    Find yourself inside a secret weapon test facility of the Wolf forces. Face insane terror of unpredictable raging bunnies and their big momma, defending their easter eggs from any intruders.



    First voucher here: ASV-CJ3U-APAD-UVEM-JRFN-KXMU

    (Isometric Shooter is required: http://u3d.as/8c9)
     
  43. dojoman

    dojoman

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    Here is the next voucher for Easter Edition: ASV-7UKV-RAPL-WLRH-H33W-QWCU

    Enjoy.
     
  44. dojoman

    dojoman

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    One more Easter Edition voucher here: ASV-M463-DJ39-HW79-PUEP-TXFX
     
  45. dojoman

    dojoman

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    Another voucher for Easter Edition here: ASV-HGNG-CMRC-AVH7-Y94L-WMGW
     
  46. pushingpandas

    pushingpandas

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  47. dojoman

    dojoman

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    Hi Devision4, you are right. Thank you very much for the information.

    According to http://unity3d.com/legal/as_provider

     
    Last edited: Apr 10, 2015
  48. pushingpandas

    pushingpandas

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    So best is to contact chubamobile and inform them about this copyright infringement.
     
  49. dojoman

    dojoman

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    I have already done that and hope they will remove it.
     
    pushingpandas likes this.
  50. dojoman

    dojoman

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    Done. They have ended the offer on chupamobile.