Hello all. I'm pretty new to unity and game development in general, but I've already got a cartoonish running around a course. But the problem is that the car is too "obedient" if you know what I mean. The car steers as soon as I hit the turn key, and I would like the car to slide/drift, much like in Rock and Roll Racing and its remake, Motor Rock (the turn behaviour I expect is here: ) First, I tried to use addTorque, and after I used steering with wheel colliders, but its not quite there yet. I don't know if I should use physics or transform to get this behaviour. Any tips? Thanks in advance.