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Isometric procedural generation

Discussion in '2D' started by Gorki12, May 15, 2020.

  1. Gorki12

    Gorki12

    Joined:
    Jul 12, 2015
    Posts:
    73
    Hi, where I can read something about procedural generation in isometric view in Unity (ground, forest, water, rocks, etc, no dungeons)?
    I will glad some template with explain.
     
  2. nabrown

    nabrown

    Joined:
    Jun 27, 2019
    Posts:
    27
    Procedural generation and isometric view are really two very separate things. You should be able to just look up tutorials on how to achieve an isometric view (look for orthographic camera) and separately look up generic proc gen tutorials for 3d (assuming you want 3d) terrain.
     
  3. Gorki12

    Gorki12

    Joined:
    Jul 12, 2015
    Posts:
    73
    No, its not 3D but 2D based on tiles.
     
  4. nabrown

    nabrown

    Joined:
    Jun 27, 2019
    Posts:
    27
    I would just look up tutorials on procedural generation on a grid. The isometric aspect is just achieved based on what your individual sprites will look like
     
  5. mulhollandmaster121

    mulhollandmaster121

    Joined:
    Apr 29, 2020
    Posts:
    4
    This is long but it’s a good start that will work if you’ve set yourself up in iso view and have an iso tilemap. Granted, his examples use 2 tiles but I think you should be able to expand upon it.

     
  6. Gorki12

    Gorki12

    Joined:
    Jul 12, 2015
    Posts:
    73
    Thanks you.