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Isometric map

Discussion in '2018.3 Beta' started by BYELIK, Sep 25, 2018.

  1. BYELIK

    BYELIK

    Joined:
    Mar 25, 2012
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    15
  2. zulfajuniadi

    zulfajuniadi

    Joined:
    Nov 18, 2017
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    Yes I've also experienced this, you've to manually set the culling bounds of the tilemap

    upload_2018-9-26_15-12-40.png
     
    LeonhardP and BYELIK like this.
  3. BYELIK

    BYELIK

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    Mar 25, 2012
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    Very strange, I've changed culling bound to 1000 started Play Mode and only after that my map is appeared
     
  4. BYELIK

    BYELIK

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    what is the max size of Isometric map is possible to create?
     
  5. zulfajuniadi

    zulfajuniadi

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    I think it's limited to int.MaxValues as the positions are in Vector3Int. It wouldn't be practical though. Based on my findings it's better to create chunks of smaller sized tilemaps rather than a single big one.
     
  6. BYELIK

    BYELIK

    Joined:
    Mar 25, 2012
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    Ok, I will try to create a lot of small chunks to check performance.
    I have one more question: Unity renderers all tiles together or only visible tiles that in camera?