I am fairly new to Unity, please go easy on me. Can you help me to understand how can I achieve this kind of movement? Here is the algorithm in my mind: 1. Create the path: I don't know where to store this kind of temp data and I am not sure how isometric coordinate system works in unity. 2. Move tile by tile till the end. I looked through docs and watched tutorials about Isometric tilemaps but they kinda weren't what was I looking for. I would appreciate it if you could at least point me to the right direction.