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IsKinematic, Static, and Rendering not working nicely together

Discussion in 'Graphics for ECS' started by Abbrew, Jan 1, 2020.

  1. Abbrew


    Jan 1, 2018
    Making an Entity IsKinematic or Static will cause it to not render properly. For Static, the Entity would not be visible at a distance. For IsKinematic, the Entity would not be visible at all. I need to make the Entity, which is a cube representing an obstacle, unaffected by forces and unmoving. I know there's FreezeRotation and FreezePosition, but I'm not sure if that's efficient - physics calculations could still be taking place despite the Entity not eventually moving. As a side note the Entity has a RigidBody GO since I need it to have a RigidBodyIndex for physics