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Is ZBRUSH basically the same as MAYA LT?

Discussion in 'General Discussion' started by WalkingDead, Feb 12, 2016.

  1. WalkingDead

    WalkingDead

    Guest

    My guess is that Zbrush is pretty much just about creating 3D models right?

    Like How MAYA LT is a stripped down version for games creating 3D models and creating textures and what not?

    Is ZBrush the same thing basically? Both Zbrush and Maya LT are the same price well when Maya LT used to cost money it was $700 US and well Zbrush is about the same.
     
  2. WalkingDead

    WalkingDead

    Guest

    Or is Zbrush a software that requires a pen tablet?

    I know in Maya and others you can create stuff with the mouse not sure if its the same as Zbrush.
     
  3. hippocoder

    hippocoder

    Digital Ape Moderator

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    They're entirely different things, so different that I am not going to bother explaining something that you really need to do some in-depth work on researching for.
     
  4. neginfinity

    neginfinity

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    There's pretty much nothing in common.

    zbrush focuses on sculpting.
    Maya focuses on modeling and animation.

    And yes, you'll need pen table if you want to sculpt. Or do any kind of digital 2d art.
    ----

    Oh, and yeah, google is still available. What's the point in asking simple questions on a forum, when you can find the answer yourself in 15 seconds?
     
  5. N1warhead

    N1warhead

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    You don't *need* a pen tablet, it may help, but not required in one single bit. I've made some pretty nice things using just a mouse. I suppose it may take longer, but yeah lol.
     
  6. Ryiah

    Ryiah

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    ZBrush approaches modelling as if you were working with clay.

    https://en.wikipedia.org/wiki/ZBrush

    Wikipedia is pretty fantastic for this too.
     
  7. neginfinity

    neginfinity

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    He does need it.

    Working (sculpting) without a pen tablet is like trying to sculpt from wax using a chainsaw. Probably can be done, but it is easier to get a proper tool.
     
    Not_Sure likes this.
  8. N1warhead

    N1warhead

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    I'm sure it does help lol. I just figured out how to set up my brushes for specific things I do and it actually works out quite nicely. But again - I doubt it would even compete with a pen.

    But it's really not as hard you think it would be to make things with a mouse. I've made characters, cliffs, rocks, trees, animals, with a mouse in no time. Once you know how to properly set up the brushes it's not really so bad.
     
  9. dogzerx2

    dogzerx2

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    WalkingDead, if you want to know which you should learn first, I'd suggest Maya LT. With that you work with geometry and topology directly, add skeleton and animate your characters, export and use in Unity.

    Later on, you can move on to Zbrush to sculpt like clay, which will allow you to export models with a normal map, and you're on your way to AAA quality stuff :3
     
    Ryiah and hippocoder like this.
  10. neginfinity

    neginfinity

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    Blender. Because you'll be able to do both. Work with geometry and sculpt like clay. For free.

    And it is always possible to switch to maya later.
     
    Ryiah likes this.
  11. WalkingDead

    WalkingDead

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    You have an example of what character or scenery or house can be created with a mouse? I don't have a pen tablet but I figured architecture or guns etc can be done with a mouse?

    And well if Blender does the same I will just use Blender.

    The only thing I wish is Blender would "look" like Maya. I really hate the interface in Blender, too bad it does not have the nice icons and stuff on the toolbar like maya, like the sphere and cube icons and stuff. I am amazed that nobody has ever been able to clone Maya's interface with Blender via a plugin or preset or something.

    But then if Blender looked like Maya that would defeat the purpose of Maya and studios might just switch over to Blender. Maybe Autodesk has some kinda patent on this or who knows.
     
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  12. WalkingDead

    WalkingDead

    Guest

    I also wish there was a way to hold ALT and move the 3D plane in Blender like how its done in Maya.

    Blender's middle mouse for moving about REALLY suck!! who even thought that would be a good idea? why not just make with Alt like Maya? Some things are just more natural.

    This is like when some countries thought it would be a good idea to adopt left hand drive vehicles when its a fact that it is just far more natural and superior for a right handed person to hold a steering wheel with a right hand a gear stick with a left hand. There will always be some clown who will argue that right handed people driving left hand vehicles is fine but we all know science says RHD vehicles are superior for Right Hand people. Its the same as trying to use a mouse on your left hand and wsad on right hand, yes its not as difficult as a steering and gear stick and it can be done but its incredibly un natural.
     
    Last edited by a moderator: Feb 12, 2016
  13. WalkingDead

    WalkingDead

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    Can you imagine if Blender could look just like this? that would be the day

    Look how Amazing that GUI is holy crap. Icons for everything at easy reach.

     
  14. iamthwee

    iamthwee

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    There has been many a debate about the blender UI and others, one thing is for sure once you master the hot keys in blender you'll realise how cumbersome and slow other software modelling tools are. I'm in frustration using unity and moving around the scene, I sorely miss the blender workflow.
     
  15. neginfinity

    neginfinity

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    You need tablet for sculpting and 2d art. That's it. Those benefit from pressure sensitivity. General modeling can be (and probably should be) done with mouse with mouse, because those don't benefit from pressure sensitivity. Unless you get Cintiq as a tablet, of course.

    You don't NEED that GUI in blender and it doesn't matter what GUI looks like. You have hotkeys for everything. Workflow is ridiculously fast.

    http://archive.blender.org/features-gallery/gallery/
    old guy.jpg


    Now, stop complaining and start learning. Otherwise you won't ever get anywhere with your $50 per month from a game idea.
     
    Last edited: Feb 12, 2016
  16. iamthwee

    iamthwee

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    Sculpting is overrated anyway.. The idea is nice at first, but then you soon realise you need to retopo it from scratch to get any useable results, especally for game animating. I've been using retopoflow for a while now and it still is incredibly slow and tedious.
     
  17. N1warhead

    N1warhead

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    You can click on the Light In The Sky link in my signiture I have one Alien model I'm using for my game (made with ZBrush). Took me a couple of hours. (Excluding the texturing).
     
  18. neginfinity

    neginfinity

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    It isn't. You need to know how to use it and when.

    You'll want polygonal models for hard surface, and sculpts for organics/normalmaps, espcially highly detailed ones.

    It IS possible to sculpt hard surfaces, but if you ever decide to move some part of the sculpt (something that'll happen a lot with hard surfaces), the process will be quite painful.
     
    theANMATOR2b likes this.
  19. WalkingDead

    WalkingDead

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    Ow thats pretty decent for a mouse.
     
  20. WalkingDead

    WalkingDead

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    Quick question before I start. To model in blender all I would need is to download a free sketch of a robot or something online and just do what that guy did in the video with a mouse right?

    Once I can get hand drawn sketch online for free there wouldn't really be any need to actually draw something by hand right?
     
  21. delinx32

    delinx32

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    I used to hate the blender UI, but now I love it. i look at all those icons on that maya screenshot and think...but I could just press space, type "add c" and add a cube. I'm still a S***e artist, but it's certainly not the UI's fault.
     
  22. delinx32

    delinx32

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    Crikies, when he switched over to sculpting I was just watching the model and thought for sure he was in zbrush at that point. That's badass, I haven't tried the blender sculpting tools yet.
     
  23. MurDocINC

    MurDocINC

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    Funny that you say you like Maya's UI, I use MayaLT and hide 90% of the UI. Because I use marking menus(Spacebar, Right Click and Shift+Right Click) which eliminates the need for UI, plus working in big viewport is so much better.
    Blender has something similar called Dynamic Spacebar Menu which I highly recommend.
     
  24. Not_Sure

    Not_Sure

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    Am I the only one who thinks there's a giant hole in the market for a $100 3d modeling program?

    Or one that's dedicated to just game design?

    I bet Unity would be perfect for making a modeling program, too.

    Just saying.
     
  25. Ryiah

    Ryiah

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    Any modelling software at that price point though is likely to be passed over in favor of Blender.
     
  26. Not_Sure

    Not_Sure

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    IDK. I've tried so hard with that program and I just don't like it. I'm not saying it's bad, it's just not for me.
     
    theANMATOR2b likes this.
  27. neginfinity

    neginfinity

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    "To walk, do I need to raise left foot first? Or maybe right foot first? Please advise".

    Look, dude, just grab piece of paper and a pencil, doodle, make a character, then model it. Or try to model it.

    Regardless of your modeling app of choice, it'll probably take you a month of practice before you'll be able to make anything decent. So just start practicing.

    The only problem is that I started using blender at version 2.4, so I can't really recommend a good tutorial anymore, cause I simply don't know which one is the most useful at the moment.

    You're right, but I think 3dcoat and houdini were close to that pricepoint. The only problem is that 3dcoat $100 version forbids commercial usage of the software. And I think houdini indie is $200.

    It won't be, if it uses different workflow or different modeling paradigm.
    ..
    For example, there was smoothteddy, which looked quite interesting. Except nobody pushed the idea further. A non-polygonal modeling app with clever workflow could also carve out its own niche. That's just my opinion, though.
     
    Last edited: Feb 13, 2016
    Ryiah and Not_Sure like this.
  28. Not_Sure

    Not_Sure

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    Did not know that. Thank you.