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Question Is Vector3.Lerp deterministic? (simplified this post)

Discussion in 'Multiplayer' started by NimbleSprite, Dec 7, 2021.

  1. NimbleSprite

    NimbleSprite

    Joined:
    Nov 3, 2017
    Posts:
    35
    Thanks for any input, I have edited this post so it's a bit more straightforward.

    I am just wondering if the Vector3.Lerp() function can be expected to behave deterministically for use in a lockstep model when using a fixed timestep and a fixed distance travelled per sim tick. We want units to move along splines a fixed distance per tick and for the resulting V3 to be used as the unit's new transform.position. The visuals are already handled with a separate Lerp, we are not worried about that. Thanks again!
     
    Last edited: Dec 8, 2021