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Question Is using multiple pipeline in unity possible?

Discussion in 'Universal Render Pipeline' started by ch070414, Oct 30, 2022.

  1. ch070414

    ch070414

    Joined:
    Jan 17, 2022
    Posts:
    11
    Hello, My project is based on HDRP and I need to use some prefabs from the unity asset store. When they are imported, they all look pink. When I tried to change the graphic pipeline in property of material, it doesn’t work. So I decided to use URP selectively for them. URP was successfully installed, but I can’t find the menu edit>renderings>materials>upgrade the project into URP (this is not visible.). It is possible upgrade selected item into URP, but it does not seem to change. How can I use URP in this case? upload_2022-10-30_15-54-19.jpeg


    upload_2022-10-30_15-54-46.jpeg
     
  2. funkyCoty

    funkyCoty

    Joined:
    May 22, 2018
    Posts:
    681
    If you're making a game (as opposed to an asset store plugin), you should really just stick with one render pipeline.
     
  3. ch070414

    ch070414

    Joined:
    Jan 17, 2022
    Posts:
    11
    okay I’ll try it.
     
  4. jiaozi158

    jiaozi158

    Joined:
    May 24, 2020
    Posts:
    23
    Hi, this should be possible once the SRP coexistence is done.

    But, this is for something like distributing HDRP project on PCs and URP on mobiles.

    it is impossible to use URP & HDRP's materials in a same scene.

    I think you can use most of the non-stylized URP model assets in HDRP by replacing/recreating the shaders.
    (HDRP Lit/ Shader Graph)