Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Is unity skinned cloth unstable feature or buggy somehow?

Discussion in 'General Discussion' started by Ellyn, Apr 28, 2014.

  1. Ellyn

    Ellyn

    Joined:
    Apr 22, 2014
    Posts:
    12
    There's no such tutorial about it on the net, i've been looking around. And there's not even demos or test video. I tried myself in unity, but it didn't went well. I imported fbx from blender(and it should be animated right), and the vertices to paint were too tiny, almost unseen. What's happenning and what did i do wrong? I don't even know how to fix this, how to do the painting and how it works. And i heard some issues about black vertices, why is it occuring? Unity documentation is not helping btw. Can anyone explains about this skinned cloth how it works? or even make a tutorial for it.
     
    Last edited: Apr 28, 2014
  2. Slaghton

    Slaghton

    Joined:
    Sep 9, 2013
    Posts:
    139
    I messed with the cloth features awhile back. There really isn't much documentation and it's hard to get right with limited knowledge. Myself, I put it aside for now. It would be nice to use cloaks that have cloth physics like this: http://www.youtube.com/watch?v=RXRi8Hksbg8
     
  3. Ellyn

    Ellyn

    Joined:
    Apr 22, 2014
    Posts:
    12
    Yes, i have seen this. Its shroud plugin, too bad which need extra money for it. I can't afford it. Can't built-in unity physics make something like this? Its already been unity 5, still got no news improvement of cloth physx. :(
     
  4. Deleted User

    Deleted User

    Guest

    From what little I've used cloth simulation (for flags flapping around in the wind). No you shouldn't animate it, paint it as the docs suggest. Reason why your verts might be too small is your character is too small in regards to world scale, but without seeing it I'm guessing on that portion.
     
  5. Ellyn

    Ellyn

    Joined:
    Apr 22, 2014
    Posts:
    12
    Are you using interactive cloth or skinned cloth? Isn't it interactive cloth attached with joint physics, for making flags? But for coat, cape, clothings, hair for a game character, interactive cloth isnt a good idea. About the vertices, i guessed so btw.
     
  6. Slaghton

    Slaghton

    Joined:
    Sep 9, 2013
    Posts:
    139
    I think you are correct though i'm not entirely sure. It might be possible to get interactions like that one plugin with just your basic 3d program and unity atm.

    *I feel like the program they use is just a substitute for say blender or 3dmax.*
     
  7. Deleted User

    Deleted User

    Guest

    I've used both for various applications, doesn't matter which one as long as it works and gets the desired effect :)..
     
  8. lmbarns

    lmbarns

    Joined:
    Jul 14, 2011
    Posts:
    1,628
    For flags and stuff wouldn't an image on a plane with displacement shader work more efficiently? (but not for clothing)

    There's an example in the shadowgun level tutorial.
     
  9. Deleted User

    Deleted User

    Guest

    Yes it would work more efficiently, but as I dev for PC's and console I rarely have to worry about it.
     
  10. Ellyn

    Ellyn

    Joined:
    Apr 22, 2014
    Posts:
    12
    Wait.. what about the black dots? How to remove it?
     
    Last edited: Apr 28, 2014
  11. goat

    goat

    Joined:
    Aug 24, 2009
    Posts:
    5,182
    They're completely redoing cloth for Unity 5
     
  12. Ellyn

    Ellyn

    Joined:
    Apr 22, 2014
    Posts:
    12
    Are you sure? how can you know this? I've seen unity 5 video, nothing about cloth physics. Just 2D physics
     
  13. hopeful

    hopeful

    Joined:
    Nov 20, 2013
    Posts:
    5,623
    This is the first I've heard of it, but ... yay!!!
     
  14. jRocket

    jRocket

    Joined:
    Jul 12, 2012
    Posts:
    687
    I've seen the skinned cloth done right on simple models, but the editor interface for it is very picky. Its quite difficult to paint verticies if you have a dense model(you know, for an actual character..). Then there's the black verts, which has to be a bug. Basically, the system is trash and I do hope that they are going to fix it in Unity 5.
     
  15. Ellyn

    Ellyn

    Joined:
    Apr 22, 2014
    Posts:
    12
    Yeah, unity is powerful for everything else except for the cloth physics and perhaps some other tools i didn't realised. It'll be coming to PS4/Xbox One platform, why not. That it should be a MUST HAVE feature for any reason.
     
  16. Guideborn

    Guideborn

    Joined:
    Jun 15, 2013
    Posts:
    231
    Yea, mind sharing where you heard or read this?
     
  17. Deleted User

    Deleted User

    Guest

  18. hopeful

    hopeful

    Joined:
    Nov 20, 2013
    Posts:
    5,623
    Ah. So the troublesome cloth implementation in Unity was really a troublesome PhysX implementation?
     
  19. Deleted User

    Deleted User

    Guest

    Yeah, Physx 3 is a major step up from the old implementation. I can see why they were reluctant to upgrade before, but it should improve a lot of things especially performance.
     
  20. yuriythebest

    yuriythebest

    Joined:
    Nov 21, 2009
    Posts:
    1,110
    I have noticed that cloth often freezes/stops forever if you don't disable physics items from "seeping" in the physics settings of the project
     
  21. chingwa

    chingwa

    Joined:
    Dec 4, 2009
    Posts:
    3,784
    I've had limited experience with the cloth renderer, The biggest problem I've run into is the bugged interface (holy hell!) and the performance impact. However for simple physics adjustments it can work quite effectively. In fact it can easily give some extra life to hair meshes and, well, other jiggly things. :D
     
  22. Guideborn

    Guideborn

    Joined:
    Jun 15, 2013
    Posts:
    231
    That's pretty comforting. Thanks for sharing.
     
  23. sandboxgod

    sandboxgod

    Joined:
    Sep 27, 2013
    Posts:
    366
  24. Guideborn

    Guideborn

    Joined:
    Jun 15, 2013
    Posts:
    231
  25. 0tacun

    0tacun

    Joined:
    Jun 23, 2013
    Posts:
    245
    Was this issue resolved in a recent version?
     
  26. superpig

    superpig

    Drink more water! Unity Technologies

    Joined:
    Jan 16, 2011
    Posts:
    4,613
    Not that I know of. Cloth's being completely redone with PhysX 3.3 in Unity 5, though.
     
  27. 0tacun

    0tacun

    Joined:
    Jun 23, 2013
    Posts:
    245
    @superpig: hmm, okay thank you. It is a bit disappointing that a feature was the whole 4.x cycle not useable... Hopefully Unity 5 will not see such dark days.
     
    hopeful likes this.
  28. NatiSFG

    NatiSFG

    Joined:
    Jul 21, 2017
    Posts:
    24
    I exported a simple plane from Blender and I added a cloth component to it and tried to adjust the weights of the vertices in Unity. The size of the vertices are still very tiny that I can barely see them. Help!