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Question Is Unity Robotics Dead?

Discussion in 'Robotics' started by age9000, Feb 16, 2024.

  1. age9000

    age9000

    Joined:
    Oct 5, 2018
    Posts:
    2
    From what I can tell, there has been no movement from the Unity team for the past year or two on robotics work. I've been attempting to do a mixed reality project with a robot in the loop and got some things working with the tools available now, but it there are at least a few rough spots that are currently left as an exercise for non-Unity developers to fix/implement.

    It makes me wonder whether I should spend more time here or try a different framework/engine that might have more longevity/flexibility (WebXR, Unreal) for my medium-low fidelity use case (I just want to see LiDAR and maps in mixed reality with a headset localized to the robot map... Foxglove is already very capable of this using ThreeJS, so maybe WebXR would be more flexible...)
     
    Last edited: Feb 16, 2024
  2. edvart-ros

    edvart-ros

    Joined:
    Aug 15, 2023
    Posts:
    26
    It appears so... Sad, as i think there's a lot of untapped potential here.
     
  3. age9000

    age9000

    Joined:
    Oct 5, 2018
    Posts:
    2
    Definitely. I guess we need more prolific consumer level robotic platforms before we see more investment from Unity. Mixed reality with robotics seems like such an easy slam dunk, but maybe not enough people have the vision (no pun intended) yet.
     
    edvart-ros and dOoDleRKP like this.