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Is Unity Rendering the 2D App Views?

Discussion in 'VR' started by MaxPalmer, Jun 21, 2016.

  1. MaxPalmer

    MaxPalmer

    Joined:
    Mar 9, 2013
    Posts:
    26
    I am currently working on a project that is building a non gaming application, using Unity, for the HTC Vive VR device. We've had some requests for functionality that is not easily supported by Unity as I currently know it. However, there is some overlap in terms of functionality with the way HoloLens works. I am really curious to know if HoloLens has extended Unity to handle this, or if it's done outside of Unity.

    An example: I want to be able to display a PDF document in VR or view a web page. This would be rendered as a 2D (or curved) UI element that can be moved and resized.

    This sounds a lot like the 2D views that HoloLens supports and there is an Edge HoloLens application. Does this mean that HoloLens can render a UWA/XAML based application to a 2D surface in Unity? If so, could I make use of this in a VR application. Alernatively, does HoloLens only use Unity for pure Holographic (3D) views?

    I'd also be very keen to use a version of Windows Holographic for the HTC Vive. The recent press release suggests this is on the cards, but there is no other information or timescales.
     
  2. Unity_Wesley

    Unity_Wesley

    Unity Technologies

    Joined:
    Sep 17, 2015
    Posts:
    558
    Hello,

    HoloLens can run 2D or 3D applications using XAML or D3D based applications, currently however HoloLens is still in a technical preview build which is separate form the current release builds. Further down the road HoloLens will be merged into the unity product with the other platforms, there is no release date for that currently.

    Thank you,
    Wesley