Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Question Is Unity.Physics the right place for 2D Game?

Discussion in 'Physics for ECS' started by xSNOWM4Nx, Jul 20, 2022.

  1. xSNOWM4Nx

    xSNOWM4Nx

    Joined:
    Jan 9, 2017
    Posts:
    2
    I am developing a 2D game and use the features of DOTS (Burst, Jobs, ECS). I would also like to use DOTS for the implementation of the physics. However, this physics package seems to me to be designed for 3D.

    At the moment I see two ways to do this:
    • Project Tiny. However, this has not been updated for a long time and I am not sure if this will be developed further.
    • Using the mesh shape from this package

    Does anyone have any suggestions or advice on how I should proceed?
     
  2. eli_funzy

    eli_funzy

    Joined:
    Jan 15, 2021
    Posts:
    3
    Thinking about the same thing as well.
    Concerned with performance on low end mobile devices.

    What did you end up choosing?

     
  3. JosepMariaPujol

    JosepMariaPujol

    Unity Technologies

    Joined:
    Jun 16, 2021
    Posts:
    65
    Last edited: Sep 23, 2022
    eli_funzy and msfredb7 like this.