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Question Is Unity.Physics the right place for 2D Game?

Discussion in 'Physics for ECS' started by xSNOWM4Nx, Jul 20, 2022.

  1. xSNOWM4Nx

    xSNOWM4Nx

    Joined:
    Jan 9, 2017
    Posts:
    3
    I am developing a 2D game and use the features of DOTS (Burst, Jobs, ECS). I would also like to use DOTS for the implementation of the physics. However, this physics package seems to me to be designed for 3D.

    At the moment I see two ways to do this:
    • Project Tiny. However, this has not been updated for a long time and I am not sure if this will be developed further.
    • Using the mesh shape from this package

    Does anyone have any suggestions or advice on how I should proceed?
     
  2. eli_funzy

    eli_funzy

    Joined:
    Jan 15, 2021
    Posts:
    3
    Thinking about the same thing as well.
    Concerned with performance on low end mobile devices.

    What did you end up choosing?

     
  3. JMPM-UNITY

    JMPM-UNITY

    Unity Technologies

    Joined:
    Jun 16, 2021
    Posts:
    93
    Last edited: Sep 23, 2022
    eli_funzy and msfredb7 like this.