I am developing a 2D game and use the features of DOTS (Burst, Jobs, ECS). I would also like to use DOTS for the implementation of the physics. However, this physics package seems to me to be designed for 3D. At the moment I see two ways to do this: Project Tiny. However, this has not been updated for a long time and I am not sure if this will be developed further. Using the mesh shape from this package Does anyone have any suggestions or advice on how I should proceed?