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Is Unity a good tool to develop interactive exhibition apps?

Discussion in 'General Discussion' started by laurienash_fiftynine, Oct 13, 2020.

  1. laurienash_fiftynine

    laurienash_fiftynine

    Joined:
    May 11, 2020
    Posts:
    3
    I'm looking to develop a couple of interactive touch screen apps for a gallery. They're very simple, and just involve swiping between pictures, clicking on them, and selecting media to listen to/watch. There's no animation or anything.

    I've only used Unity before to do more games-y things. My first reaction was that Unity is not the right software to use for this. I was thinking of looking into options like Figma or Cordova.

    But just wondering what everyone else thinks?
     
    Last edited: Oct 13, 2020
  2. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,582
    I suggest to use HTML5 for such simple application.
    You eliminate unnecessary complexity, which Unity will bring to the table.
     
  3. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,011
    It's not.
     
  4. laurienash_fiftynine

    laurienash_fiftynine

    Joined:
    May 11, 2020
    Posts:
    3
    Oh interesting, thank you! I think I'll go with that then!

    So would the issue with a Unity app mainly be that it would be unnecessarily battery draining & less performant perhaps?
     
  5. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,582
    With a web type galery, you deal mainly with a browser. Or whatever what you include in it.
    Lots of utilities are already included. Displaying images from the server, is just few lines of HTML code.
    Depending on complexity, you may need to go with HTML + JS. Optional ajax and PHP.
    You got plenty tools, to make your galery with ready to go templates, if you don't want to build your own web from scratch. I.e. tons of gallery templates of different kind, ready for deployment. Relatively easy to test and debug, just using web browser.
    And of course, compatibility with most modern browsers.

    In Unity, you start dealing with C#, fetching data from the server, UI, building app, size of the Unity based app, device compatibility, or deployment on web app and / or some web server. That besides designing actual galery.
    You could avoid of course most of web services and store images on the app itself. But then you grow size of app significantly.
     
  6. laurienash_fiftynine

    laurienash_fiftynine

    Joined:
    May 11, 2020
    Posts:
    3
    That's really helpful, thanks so much!!