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is unity 2D good way to go?

Discussion in 'Getting Started' started by michal777, Jan 25, 2015.

  1. michal777

    michal777

    Joined:
    Jan 25, 2015
    Posts:
    2
    Hi,
    I am totally new, coming from back-end development.
    I want to implement my idea for a 2d game.

    I watched 28min tutorial for beginners - I am impressed.

    I have some questions, tho:
    1. Are layers good way to implement "ground" that heroes will destroy/dig tunnels through?
    Is unity good framework for such game with tunnels?

    (I saw how to use them to create enemies, backgrounds etc. But are they good to
    determine where player can go, and can player in front-layer destroy stuff in another
    layer? So, basically, does the script language can bind layers and translate digging from
    hero layer into disappearing ground in another layer?

    2. Is it possible to turn off physics engine? Hence I will use pac-man like view I don't need
    gravitation.

    I would really appreciate hints or links to documentation that will let me implement tunnels in unity!:)

    thanks,
    Michael
     
  2. vakabaka

    vakabaka

    Joined:
    Jul 21, 2014
    Posts:
    1,045
    2. if you dont need physic, then dont use it :) Its possible.
    Here is topic about games without physic
    http://forum.unity3d.com/threads/2d...ysics-or-animator-controller-possible.291283/

    i like unity 2d physic. For game like pacman just set gravity to 0.

    1. I cannot say about, are layers good or not, but you can use unity for digger game.
    "So, basically, does the script language can bind layers and translate digging from
    hero layer into disappearing ground in another layer?" I think, yes.
     
  3. michal777

    michal777

    Joined:
    Jan 25, 2015
    Posts:
    2
    thanks for the information. So physics is good to go.