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Question Is Timeline still in active development?

Discussion in 'Timeline' started by LeFx_Tom, Feb 1, 2023.

  1. LeFx_Tom

    LeFx_Tom

    Joined:
    Jan 18, 2013
    Posts:
    88
    In short: is timeline still actively being worked on?
    I see plenty of things, that could be improved on - be it Custom-Playable Creation, Reusability (try copying a Playable Director + Playables - not fun) and more built in Playables.

    But there haven't been many improvements/news about it recently - so I wanted to ask, if there is a roadmap for timeline or active development on it at all.
     
  2. jbergs

    jbergs

    Joined:
    Feb 13, 2014
    Posts:
    26
    Great question. I’m still asking for a simple cut/paste of keys.
     
  3. kanesteven

    kanesteven

    Joined:
    Aug 30, 2018
    Posts:
    45
    FWIW @LeFx_Tom I think the answer is no.

    AFAICT work on Timeline and the Playables API is stopped. Most of the news coming out of Unity is about their new "Animation workflow" which they have stated will not be coming out this year (2023). As such, all of us are left hanging and must make due with the existing technology.

    We are heavy hackers of the Timeline/Playables API and we have... many, many concerns about the API, performance, and missing fundamentals. That said, if you're willing to swallow your dignity a little bit and get creative you can hack the system to do somewhat interesting things.
     
  4. LeFx_Tom

    LeFx_Tom

    Joined:
    Jan 18, 2013
    Posts:
    88
    Super disappointing, but unfortunately absolutely in tune with Unity's usual development practice. You get a feature, that's seemingly cool, it's being developed until it's about 80% done and then they abandon it in a limbo, where it lies dormant for 3-5 years all the while being told "there will be a new system coming, but it's not done yet"

    Timeline is a cool feature - in its idea and concept. If you look at Unreal Engines Sequence, you can easily see, how powerful timeline actually could have been and it's very sad, that it'll probably never be.

    We also have made the same experience as you, @kanesteven - if you're willing to bend and break certain principles, you can get quite a bit further - but yea - the user experience in doing so is definitely not cool and it lacks a few very, very basic things, that make day-to-day-work with it painful at times.

    I'd hoped for more - but again - not a surprise, sadly
     
  5. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,096
    And that would be fine, frankly, if we had any indication that the replacement system wouldn't have the exact same fate, but we don't. For not 100% essential features, Unity still slaps them together, vomits them to their userbase, then calls it a day.