Search Unity

Question Is timeline adaptive?

Discussion in 'Timeline' started by acme3D, Mar 23, 2023.

  1. acme3D

    acme3D

    Joined:
    Feb 4, 2009
    Posts:
    203
    Can the timeline be adaptive? If the timeline scale is in minutes-seconds and not frames, is it going to adapt to the system's playback speed?
    For example, if I have a timeline signal at 60 frames and the Editor is playing back at 30 fps, the event will happen after two seconds, and hipothetically after 1 second if the runtime platform runs at 60 fps.
    But if the timeline is in minutes-seconds, will the event happen at the right time (after 1 second) regardless of the system's playback speed?
    Unity Editor can sometimes be slower than the runtime platform, so this would be very useful to design animations for systems with higher FPS...
     
  2. Yuchen_Chang

    Yuchen_Chang

    Joined:
    Apr 24, 2020
    Posts:
    127
    I believe Timeline stores everything in real-time instead of frames, and the frame shown is just for reference. That is, regardless of your settings, it is going to adapt to the system's playback speed.