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Resolved Is this the expected behaviour of "Spawn With Observers: false"

Discussion in 'Netcode for GameObjects' started by Devseba, Oct 21, 2023.

  1. Devseba

    Devseba

    Joined:
    Feb 26, 2021
    Posts:
    9
    Hi,

    I'm trying to set up a multiplayer environment (a server handling multiple rooms and each room should only see its players network traffic).

    With "Scene Management: off" and "Spawn With Observers: false" I'm seeing that the first player connecting only see itself, which is fine. When a second player connects also see only itself, but the first player has the knowledge (observer) of the second player. And so on. Picture reflect what happens when a 3rd player connects.

    I was expecting that every player that connects, should only see itself, not modifying the previous players.

    I'm using NGO 1.6.0 with Editor 2023.2.0b14

    Edit: OK. I think there is a fix already for this:
    https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2680

    Thank you,
    Regards
     

    Attached Files:

    Last edited: Oct 21, 2023