Hi all, In the video, he says that, it is not possible to render his game in Unity. Is it still the same case ? I wanted to port his game and play it on a VR machine. Please let me know any/ solutions to make it work with Unity.
Well, sorta.. Like he said in the videos though - without low level access to the rendering you're gonna have a bad time doing everything you want.
I think the area he must have gotten stuck is the layering when multiple portals are in the same line of sight. I am not sure if "Camera Depth" is a solution here, or not; this is the method you use to ensure the order which cameras can render to the same buffer, but I don't know if they can order the renders to different buffers. And then there are cases where you could end up with loops. A lot of times, you can design the situation to avoid such cases, with some little constraints.