Search Unity

Is this possible in Unity ?

Discussion in 'Physics' started by varunkumar2310, May 31, 2019.

  1. varunkumar2310

    varunkumar2310

    Joined:
    May 31, 2019
    Posts:
    2
    Hi all,


    In the video, he says that, it is not possible to render his game in Unity.
    Is it still the same case ?
    I wanted to port his game and play it on a VR machine.
    Please let me know any/ solutions to make it work with Unity.
     
  2. SparrowGS

    SparrowGS

    Joined:
    Apr 6, 2017
    Posts:
    2,536
    Well, sorta..


    Like he said in the videos though - without low level access to the rendering you're gonna have a bad time doing everything you want.
     
    Paprikar likes this.
  3. halley

    halley

    Joined:
    Aug 26, 2013
    Posts:
    2,443
    I think the area he must have gotten stuck is the layering when multiple portals are in the same line of sight. I am not sure if "Camera Depth" is a solution here, or not; this is the method you use to ensure the order which cameras can render to the same buffer, but I don't know if they can order the renders to different buffers. And then there are cases where you could end up with loops. A lot of times, you can design the situation to avoid such cases, with some little constraints.
     
    Paprikar likes this.