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Is this normal? [broken physics after upgrading]

Discussion in 'Physics' started by raycosantana, Jun 18, 2015.

  1. raycosantana

    raycosantana

    Joined:
    Dec 23, 2012
    Posts:
    319
    Hi

    I have this game im working on in Unity 4.3, today I decided to upgrade the project (I made a copy) but to my surprise the player character starts rolling on itself as soon as it touched a Mesh collider, this didnt happend to me before Im using a rigidbody to move the character, and the character has a box collider (is a Tank) and the center of mass at -0.5f
    Here is a video of the problem:


    I have a deadline for tomorrow so Im a bit of a hurry to fix this... :confused:
     
  2. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,381
    The Unity 5.0 physics system is a big upgrade. If you have a deadline just revert.
     
  3. raycosantana

    raycosantana

    Joined:
    Dec 23, 2012
    Posts:
    319
    Here is the thing, the level designer made the level in Unity 5 by mistake, he didnt knew we were working on an older version so If continue with the 4.3 version of the project I dont have a map. Its clear we wont make it for tomorrow's deadline but I would like to know how to fix it anyways.