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Is this analytics's error log?

Discussion in 'Unity Analytics' started by DeadEyes, Mar 12, 2015.

  1. DeadEyes

    DeadEyes

    Joined:
    Mar 12, 2015
    Posts:
    1
    Unity 4.6.3p2
    Analytics v1.8.1
    iOS 8.2 ( iPhone 5S )

    Unity error

    Socket: connect failed, error: Connection refused(61)
    connect failed
    Failed to connect to player ip: 192.168.1.67, port: 55000

    iPhone error
    PlayerConnection initialized from /private/var/mobile/Containers/Bundle/Application/8897D234-C935-4D85-BA66-********/deadeyes.app/Data (debug = 0)

    PlayerConnection initialized network socket : 0.0.0.0 55000

    Multi-casting "[IP] 102.5.198.156 [Port] 55000 [Flags] 3 [Guid] 89625122 [EditorId] 1893218378 [Version] 1048832 [Id] iPhonePlayer(*****):56000 [Debug] 1" to [225.0.0.222:54997]...

    Waiting for connection from host on [102.5.198.156:55000]...

    Timed out. Continuing without host connection.

    -> applicationDidBecomeActive()

    I dont know where print this error log.
     
  2. kentunity

    kentunity

    Unity Technologies

    Joined:
    Sep 16, 2014
    Posts:
    55
    Hi @DeadEyes

    That doesn't seem to be produced by the Unity Analytics SDK.
    It looks like that error was produced before any Unity C# code was ran, usually if the error is from your C# script,
    it will show a stacktrace.