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Is this analytics's error log?

Discussion in 'Unity Analytics' started by DeadEyes, Mar 12, 2015.

  1. DeadEyes


    Mar 12, 2015
    Unity 4.6.3p2
    Analytics v1.8.1
    iOS 8.2 ( iPhone 5S )

    Unity error

    Socket: connect failed, error: Connection refused(61)
    connect failed
    Failed to connect to player ip:, port: 55000

    iPhone error
    PlayerConnection initialized from /private/var/mobile/Containers/Bundle/Application/8897D234-C935-4D85-BA66-********/ (debug = 0)

    PlayerConnection initialized network socket : 55000

    Multi-casting "[IP] [Port] 55000 [Flags] 3 [Guid] 89625122 [EditorId] 1893218378 [Version] 1048832 [Id] iPhonePlayer(*****):56000 [Debug] 1" to []...

    Waiting for connection from host on []...

    Timed out. Continuing without host connection.

    -> applicationDidBecomeActive()

    I dont know where print this error log.
  2. kentunity


    Unity Technologies

    Sep 16, 2014
    Hi @DeadEyes

    That doesn't seem to be produced by the Unity Analytics SDK.
    It looks like that error was produced before any Unity C# code was ran, usually if the error is from your C# script,
    it will show a stacktrace.