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Question Is there ways to generate nodes, generate linker and build AOT in unity batchmode

Discussion in 'Visual Scripting' started by Weilands, Nov 4, 2022.

  1. Weilands

    Weilands

    Joined:
    Dec 12, 2017
    Posts:
    1
    I'm implementing automate build process for our project, we're using bolts and unity 2020.3.40f1c1
    I can not find a way to generate nodes and build AOT from unity batchmode, it seems that these static functions need initialize executed in unity editor Gui mode,
    If I execute AOTPreBuilder.PreCloudBuild() or UnitBase.Build() in batchmode, it turns out stuck on
    getting BoltFlow.instance.paths because the instance does not exist yet.
    Things I need help is:
    1. Is there any way I can build unit options and aot from unity batchmode, but not in the editor gui mode?
    2. Is it possible to manually initialize bolts before I build unit options, etc.?
    3. Does Visual Scripting better than bolts for my situation?
     
    farbridgedamon likes this.