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Is there some way to make Target Group camera be fully confined by Confiner component?

Discussion in 'Cinemachine' started by YeahJey, Sep 10, 2019.

  1. YeahJey


    Aug 21, 2019
    I have type of game, where X movement is basically locked, camera moves only in Y-axis. But changing Target Group's target's weight makes camera increase in size, leaving confined area. Is there any way to make this not to happen? I mean like lock camera size or something like that? Or just tell me a way to make this transition (from one object to another) happen without need to use Target Group, I would really appreciate that.

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    Last edited: Sep 11, 2019