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Discussion in 'Global Illumination' started by splattenburgers, Jul 17, 2020.
I mean stuff similar to this where the light looks as if it's behind an object that casts shadows:
You need to have cookies with lights.
- lightcookies https://docs.unity3d.com/Manual/Cookies.html
- or projector https://docs.unity3d.com/Manual/class-Projector.html
Bonus question: Can I make it so that light textures (I don't mean actual lights, but game textures intended to represent lights) are permanently bright even in low light areas?
Everything in a material marked as "emissive" will be permanently bright.