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Is there anyway I can measure the illuminance level on a surface?

Discussion in 'Global Illumination' started by Paris_iw, Feb 10, 2020.

  1. Paris_iw

    Paris_iw

    Joined:
    Feb 10, 2020
    Posts:
    4
    I am trying to design a lighting experiment using Unity. I have different types of lighting in a scene and now I need to know the illuminance level (lux level) on a surface in an environment that I have designed. Is there any way that I can do that? or any plug-ins that I can use? I am not using HDRP but I realized it uses physical light units, though I am still not sure if it means I can get an illuminance value on a surface using that either. Should I switch to HDRP?

    I will be grateful if anyone could help me, I am new to this. Thanks!
     
  2. uy3d

    uy3d

    Unity Technologies

    Joined:
    Aug 16, 2016
    Posts:
    187
    HDRP gives you access to this information through their color picker which is part of the debug window for HDRP. It's under the Rendering Panel section.
     
    Paris_iw likes this.
  3. Paris_iw

    Paris_iw

    Joined:
    Feb 10, 2020
    Posts:
    4
    Thanks for helping. Although, can you please be more specific? I get the RGB values and other things under color picker but I couldn't find any information about light level.
     
  4. karimchebaklo

    karimchebaklo

    Joined:
    Sep 25, 2023
    Posts:
    1
    Did you find a solution for this problem?