Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Is there any way to smooth area costs using NavMesh?

Discussion in 'Navigation' started by mrCharli3, Jul 10, 2020.

  1. mrCharli3

    mrCharli3

    Joined:
    Mar 22, 2017
    Posts:
    976
    When you create for example a road for agents to walk along, they will always walk along the edges of the road because they choose the shortest path.

    Is there some way I can smooth the costs or make the agents seem more human by walking towards the center of the road?

    This explains exactly what I mean: