Search Unity

  1. Unity 2019.1 beta is now available.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. We're looking for insight from anyone who has experience with game testing to help us better Unity. Take our survey here. If chosen to participate you'll be entered into a sweepstake to win an Amazon gift card.
    Dismiss Notice
  4. On February 28th the Feedback website will shut down and be redirected to the Unity forums. See the full post for more information.
    Dismiss Notice
  5. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  6. Unity 2018.3 is now released.
    Dismiss Notice
  7. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

Is there any way to make animation event calling function from the other gameobject with a script?

Discussion in 'Animation' started by scozirge_unity, Sep 14, 2018.

  1. scozirge_unity

    scozirge_unity

    Joined:
    Aug 24, 2018
    Posts:
    1
    As the description of the title, I want to call the function from parent gameobject, namely MyFunction, from Animator. I can add a new script class in gameobject which same to Animator's, and then calling the function in this new script to call the function in my parent object, namely MyFunction like the following picture. It works but just takes too much work that I I need to add a new intermediary script every time.

    Is there any way by using the same script and I can drag a reference of function in inspector under the animation gameobject?