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Is there any way to keep partial vertex normal after blendshapes

Discussion in 'Animation' started by Aelop, Apr 2, 2019.

  1. Aelop

    Aelop

    Joined:
    Jan 14, 2018
    Posts:
    4
    Hi, I have exported a model with blendshape, but after morph, some strange shadow appears, is there any way to keep partial normals on the mesh, keep them not calculating after I set blendshape weight. please help=.=
    (I heard that Maya can lock some part of normals when making blendshape animation, could 3dmax also do that?)