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Question Is there any way to get raytraced GI working with raytraced reflections?

Discussion in 'High Definition Render Pipeline' started by crdgre, Mar 23, 2022.

  1. crdgre

    crdgre

    Joined:
    Jul 14, 2015
    Posts:
    10
    Is there any way to get raytraced GI working with raytraced reflections? As you can see reflective ceiling looks different.

    Screenshot 2022-03-23 145410.jpg

    I also tried to enable recursive rendering on reflective materials but it still looks wrong.

    Screenshot 2022-03-23 150004.jpg

    Are some baked GI/reflection probes still needed to solve this?
    Thanks!
     
  2. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    707
    IIRC this is not supported, recursive rendering is for "direct" rays (reflection/refraction).

    So in your case, you will need to use baked GI (lightmap / lightprobes / adaptative probe volume) that will act as a fallback to the RTGI in the reflection.
     
    crdgre likes this.