Hi all! I'm playing around with 2d lighting and sprite shapes. I know with a sprite renderer, I can just assign a material that has a normal map on it to get the lighting effect I desire. I have a sprite with an accompanying normal map texture that I really like the look of (and the 2d lighting works perfectly with it on a sprite renderer.) But I don't know how I can pull this off with a SpriteShape. Does anyone know a good way to make this work?