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Is there any trustworthy programmers in the paid forum?

Discussion in 'General Discussion' started by RoseofCrimson, Jan 28, 2016.

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  1. RoseofCrimson

    RoseofCrimson

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    I've put out many ads going through about 90 emails/ conversations combined. None were remotely trustworthy. I'm new to Unity, but I'm not naive. I do background check on references and I usually keep my eye on the asset store for "flips". I've had many people try to sell me assets for double the price and when I catch them in it they usually say "I've never heard of X" or the like. I've even had some guy try to get me to install bloody teamviewer.

    The paid forum is like a shark tank while unsuspecting people are minnows. They're playing with actual money... there must be some sort of regulation to stop "scammers" from making it so honest developers aren't preyed on.

    Anyway, can anyone refer me somewhere trustworthy? I'm not money oriented/ trying to release commercial stuff I'm just trying to finish my project. I'm really green behind the ears (just picked up unity) and I'd like some sort of "senior" figure tutoring me which I'm willing to pay for. :|
     
    theANMATOR2b likes this.
  2. Ryiah

    Ryiah

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    You're asking for someone to tutor you. What better way than seeing the code as he explains it?
     
    Last edited: Jan 28, 2016
    carking1996 and Dustin-Horne like this.
  3. RoseofCrimson

    RoseofCrimson

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    Fact is I looked through all 8 or so of his posts and they were posts asking help with basic things. I'm not that trustworthy to let someone on my computer without bearings in a community that couldnt show me references.

    Even with a virtual machine running I wouldnt use team viewer with someone that I cannot trust. Teamviewer is capable of basically compromising my computer (I have many comps, but it'd be annoying changing all of my passwords if compromised). Only a fool would trust someone like that. I'm sure there are honest people, but if my red flags go off I'll tread lightly.

    Most of the replies I've received are from people with 0 posts. There are few with over 20 posts... meaning they're not active in the community and I cannot check to see their history/ contributions. Keep in mind that I've caught people trying to sell me assets available on the store.
     
  4. Kiwasi

    Kiwasi

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    Pick someone active in the community. I tried the paid forums for a while. It's just as rough there for a coder. I got asked to do people's homework, guys that just disappeared half way through the project, guys asking incredibly difficult things for no pay, guys switching over to profit share.

    On the other hand I've done several successful projects from active forum users that have reached out. Even the failed projects (abandoned prototypes because the concept didn't work) were still successful from a transaction point of view.

    So poke around. Pick someone you like. Send them a PM. See how it goes from there.

    Edit: As far as I know the main reason the paid forums exist is to keep the noise down in the discussion forum. Anybody actually getting a contract is a weird side effect.
     
  5. dogmachris

    dogmachris

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    Go to freelancer portals, there's quite some Unity developers there. There you can see their references and ratings from other oeople they've worked for. Also the pricing is regulated, so barely anyone will try to go fancy on you, because freelancer portals is where bad reviews really hurt the wallet.
     
    Martin_H likes this.
  6. MagicZelda

    MagicZelda

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    As a side note, why not try and find some Unity users, closer to your place on earth, and form a small user group. Could be fun and as you said you are more about the learning than perhaps making the money (which is awesome). And there is no reason what so ever to give people access in any way to your computer setup for you to get what you want.

    Have fun
     
    Martin_H likes this.
  7. Martin_H

    Martin_H

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    Teila, QFSW, Socrates and 1 other person like this.
  8. Ryiah

    Ryiah

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    Hope it works better than Google Hangout's screen sharing. Last I tried it wasn't really acceptable for videos with text. You might have to blow the font way up for it to be legible.
     
  9. Martin_H

    Martin_H

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    Skype is totally hit-and-miss in everything. I've had connections where I had a clear and crisp image and some where I barely could see anything and would have had no chance to read any text - and all with the same person! Sometimes it helps to hang up, call again, and hope for the best.
     
    Ryiah likes this.
  10. Kiwasi

    Kiwasi

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    Martin_H likes this.
  11. neginfinity

    neginfinity

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    I would refer myself, but I work best as programmer for hire and not as tutor. Do you have active thread in paid section? There's half-dozen to dozan people that know their stuff and hang out in general section, but most of them are employed. They include BoredMormon.

    Checking comment history and contributions for "trustworthiness" and knowledge level won't really work. It is entirely possible to have power lurker - someone who knows their stuff but doesn't participate or sell anything. On other hand, being active won't guarantee high level of knowledge.

    Team viewer you mentioned is one of the best options for teaching, because any remote desktop software would allow instructor to literally take your cursor and point at relevant thing. Security risk can be reduced by creating secondary account (without admin privileges) and running team viewer/unity from it. Or virtual machine, although I don't remember if modern VM software is capable of running shaders with SM 5, which would be required for unity. You can always literally shutdown your computer or unplug internet cable, you know.

    Then again if the dude RECENTLY (not a year ago) asked for basic questions it is possible that they're looking for easy money.

    ----

    Actually, I found your thread. I've sent you email on 2015/12/29, but never heard back from you.
     
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  12. neginfinity

    neginfinity

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    Skype would work better with voice communications over shared screen, and in that case it would be the best if both sides used dual-screen system. That way person being instructed would be able to mirror instructor's screen, while keeping both skype and unity visible.
     
    Martin_H likes this.
  13. Martin_H

    Martin_H

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    That job description sounds right up your alley, consider yourself recommended as well.
     
    theANMATOR2b likes this.
  14. RoseofCrimson

    RoseofCrimson

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    As I said spammed with dubious emails. I may or may not have read it. I'm more than willing to hire those who actually have a passion for this sort of thing. I've a team with exception to a programmer (also the 3d modeler is on vacation so I suppose I do not have a modeler for the time being). If you desire to assist me you me message me your skype and we'll begin in a few days.

    Edit: I am not risking a team viewer session no matter what especially if my red flags are going off. It may be an effective tool, but it is also a dangerous one to allow a stranger to play around on my pc.
     
  15. Kiwasi

    Kiwasi

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    Aww shucks. Thanks.

    @RoseofCrimson Mind if we talk a little about this thread? I'm trying not to be offensive, but it might come off wrong. I apologize in advance.

    At a fist glance its not a job I would take. There are a bunch of signs that indicate its a new project manager that is in over their head. Perhaps some of these things also stand out to scammers? Just little things. No company name is mentioned. You talk about a 350 page document, but not a prototype. You have a list of features to rival an AAA, but haven't decided on a tech stack. No links to any previous games you have produced. The last project of this type I joined barely got off the ground. Their was a multi page discussion on what Atlantean space ships should look like. But barely a moving cube in Unity.
     
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  16. RichCodes

    RichCodes

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    To be honest, the paid forum is a minefield for us freelance programmers as well.
    I've had anywhere from one person asking to pay me less than a McDonalds worker, to another who went off his rocker and tried to claim that I stole his game because I wouldn't give him the code that I wrote after he failed to pay me.

    All that adds up to me being extremely picky about which posts I read entirely, let alone respond too.

    I understand people wanting their game made as cheaply as possible, but there are two main points to consider.
    1. Programmer has to eat, and possibly support a family.
    2. You get what you pay for.
     
    Last edited: Jan 28, 2016
    Ostwind, Socrates, Ryiah and 2 others like this.
  17. Martin_H

    Martin_H

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    Thanks for sharing your negative experiences too guys. You've confirmed my scepticism towards looking for jobs on such forums. I'd imagine it won't be much different for artists.
     
  18. RichCodes

    RichCodes

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    It's not all bad though, I've worked with some really great people via the paid forums. Just have to be careful, whether your the prospective employer or employee
     
  19. ParachutingTurtle

    ParachutingTurtle

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    I sent you an email two weeks ago (14. Jan.) and never got a reply. Not sure what you would find dubious in my message, but if you were simply unsatisfied with my experience, you could've spent half a minute on writing a response at least.
    Even though it's a project I know next to nothing about, I would be glad to help out, although more as a programmer and less as a tutor.
    In any case, best of luck to you and I'm sorry you had to endure scammers.

    Edit: and indeed just because someone is new to this forum doesn't mean they are inexperienced or anything.
     
    Kiwasi likes this.
  20. BrUnO-XaVIeR

    BrUnO-XaVIeR

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    People are insane, stay away from people..
     
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  21. goat

    goat

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    Don't waste your time trying to hire coders in the forums. I'm surprised they have solicitation for paid anything in these forums really.

    If you want to be a programmer, tutoring ain't going to do you a bit of good. You need to head on over to Amazon and buy a decent Beginner C# Programming book for $30 - $50 USD really. Before you do that though ask yourself have you ever had interest in discreet mathematics, logic design, or mathematics and science in general? Or are you just wanting to make a game? You can be totally into skipping school to play sports and flunk many years of high school and actually develop interest in those things later but it's not typically that way. If you're just wanting to make a game without those other interests, your chances of becoming a good programmer are very slim. And you can only become good at something by working at it until you become good at it. You can't pay anyone to make you good at something as the thousands I squandered on German lessons and other people's similar experiences proves.

    You should consider yourself lucky that someone was conscientious enough to offer to go to all the trouble of helping you via the hassle of teamviewer. The software is typically only known of and used by programmers that are good at collaborating and competent at programming.
     
  22. Ryiah

    Ryiah

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    Or simply download the C# Yellow Book which is a free ebook being used at the University of Hull.

    http://www.robmiles.com/c-yellow-book/
     
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  23. Socrates

    Socrates

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    While forums certainly seem to have a high noise ratio, keep in mind that it's not just forums that are full of negative experiences. My primary income is contract work that has nothing to do with programming or games. I work for professionals with reputations they would want to protect. I get people with outrageous demands, folks who never pay, and some weird situations. (Including one client who had me type up what was basically his wife's homework.)

    So, don't get discouraged, just get a good filter.
     
    Martin_H likes this.
  24. goat

    goat

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    I need more of a hand holding book then that one.
     
  25. Ryiah

    Ryiah

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    Reading over their job offer a few times, as well as the other ones they have up here, I'm leaning towards them being an idea guy with a team. It's not completely unheard of and I have seen it at least once on these forums. Someone manages to assemble a reasonable promotional package (design document, concept art, etc) they use to recruit others.

    It's entirely possible the project originated at a modding community but I'm leaning more towards one of the specialized game engines such as RPG Maker (by the way there is someone on those forums with the same name and it's not a common name from my searching).

    Either way the impression being left in their job offers is not a professional one. They have a project manager with a team of twenty-six individuals yet they don't have a programmer, they don't have a modeller, they don't have a UI artist, etc.

    What are those twenty-six individuals actually doing if their project manager is having to learn programming?
     
  26. Schneider21

    Schneider21

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    Agreed with @BoredMormon and @Ryiah (nothing new there).

    This is a massive team to not have any actual laborers... And the fact that you indicated you've "already done most of the hard work" suggests you actually have no clue how huge a task you have ahead of you. Which is, you know, building the entire game.
     
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  27. Polywick-Studio

    Polywick-Studio

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    Or art director, technical director, lead artists, lead developers...
     
  28. GarBenjamin

    GarBenjamin

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    This is rather incredible. A game dev team of 26 people and yet none of them actually do anything development related?
    How is that even possible. I would see it as a huge number of hands grabbing at any money that was made from the efforts of a couple programmers, artists and musicians (assuming any join).
     
  29. neginfinity

    neginfinity

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    Ryiah, "idea guys" are okay, when they can pay at least some people. In that case they occasionally evolve into investors and business owners.

    The big red warning flag is when idea guy can't pay people they're attempting to hire.

    Also, I'm not sure if criticizing the request/thread is a good idea. I mean, the OP didn't excatly asked to evaluate her project?
     
    Martin_H likes this.
  30. MD_Reptile

    MD_Reptile

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    Not that I don't agree that you shouldn't be careful with your security and privacy - but teamviewer is really only as dangerous as you allow it to be. It's actually extremely effective for remote assistance, as well as for transferring files, and without you starting your end of the connection manually (assuming you don't set it up to start with the OS and have permanent password), and then sharing your connection details, there's no way for anyone to connect without your knowing. If somebody were trying to abuse it, and say, transfer a malicious file to you while they are connected, then teamviewer will quickly expose that they've started the transfer connection in a visible popup, before they even start sending anything. At this point you'd have plenty time to end the session. Another thing is that you have primary control at any given time during the session, and your mouse input overrides the connected user. So what it boils down to is as long as your not just handing your ID and password out to just anyone, and you stay at your machine and observe what is happening in real time, your in very little, if any danger using teamviewer. Now, if you walk away for ten minutes and ignore teamviewer prompts, then your creating a huge security risk. ;P
     
    Martin_H likes this.
  31. RichCodes

    RichCodes

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    I think we may be heading a bit too far down the road on this thread.

    Long story short, yes there are good trustworthy programmers on this forum. Any teaching that they are willing/able to give away for free, most likely has already been given away via tutorials.

    Example: BoredMormon's videos

    Good luck with your project RoseofCrimson
     
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  32. Ryiah

    Ryiah

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    It's definitely one of the more obvious warning signs, but there can be others too. Outsourcing isn't simply a process of throwing cash and concept art at someone with instantly acceptable results. There will be prototypes, milestones, etc with frequent communication. Decisions have to be made at each stage.

    How smooth will the process be though if they aren't any good at making decisions?
     
  33. Polywick-Studio

    Polywick-Studio

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    I've been so busy the past few months that I can only come to the forum at times, browse and go back to work. I didn't apply as we're in middle of production of games with deadlines, milestones.

    BTW, can you list down the occupation/tasks of the 26 people?
     
  34. RoseofCrimson

    RoseofCrimson

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    If you desire not to take it you do not have to. Fact is, I'm so passionate about this project that I'd release it for free. I'm green to unity, but I've been in game design since age 14 being 29 now. Rivaling AAA devs aren't my goal, but the fact is it's game in theory entire concept is there to be a fun, fresh, original experience. I'm a novelist offline and thusly the project's writer the game's script is 352 pages and I've written concepts for battle systems and such.

    If things do not go my way I'm willing to learn in action and use my failures as a stepping stone and make concepts around the failures that the general populace will find fun.

    Lastly, I do not have any desire to scam... I'm not someone who sees other people projects and want to emulate them. I'm someone who likes coming up hypotheticals and writing concepts around it. I've no problem proving I'll have the funds by sending screenshots of my paypal... and the last thing I'd want is a tutor not to tutor me or my name to be drug in the dirt around other boards. I assure you I've a company name, but in all I find action to be more beneficial than words.

    As far as I am concerned when I picked up Unity I became a novice and whatever trophies I had to my name became obsolete. You're most definitely taking a gamble joining me of a long term commitment and not a smooth in and out deal, but I will say this ... this project is a coal that can become a diamond. It is something that could transition into your name being attached to a resume with a lot of weight... the question isn't "if" the golden egg will hatch it's "how long would it take" and that I've no answer for.

    I'm the project's writer, Voice actor[esse]s, a musician, concept artists, artists, UI Artist.

    As state before I've made the transition from game maker to Unity. I'm new to this community I've mentioned this so many times it's annoying. I wouldn't have a programmer for a product I am bloody new to... which is exactly why I trying to get someone experienced.

    This project isn't some "idea" project as if I switch platforms I could make it without having barriers. I look at Unity and it's coding portion and I feel like I'm at pilot's controls. I'll be able to learn by youtube tutorials, but I find having someone who knows what they're doing around would streamline it. Hell, I could even take a backseat and just be the project's writer, but I do want to learn the engine so I would still ask for tutor sessions. It's a good engine.


    There a few freeagents and a bunch of people who have been with me for awhile. This is not an issue you may regard it as me not having a team... I do not care. Your job wont be to analyze my team it's to code bloody systems. If you need concept art or UI that's they're job... but I assume you can create that on your own with MSPaint.

    Really, I would think this a non-issue... the important part is I've money and I want to pay you for a service.


    I've written a book that took me ten years to finish... The hard part for me is the coding for the systems. I can easily handle making the game world, and the easier portions such as the terrain melding. I've patience, passion, and time. I've literally nothing else to do but this and I so happen to find it fun. All I ask from my tutor is to show me things... and if they want to program systems for my project -great-.
    --------------------------


    I'm a really cautious person. I'm holding on to an idea and the groundwork that if given to a person that knows what they're doing it could be devastating for me. It isn't a copy of systems done it's things I have spent ages dwelling on. If I do not want people on my PC why would it be a huge surprise that I do not want those not affiliated with my project to know of my project?

    I assure you, I've no desire to scam anyone... if I am referred to someone trustworthy I can even pay half upfront and show a screenshot of the other half that I'd store for the completion of the task. I can tell you the budget (for the few weeks) and hire you again when I have more. No matter what project you join you have it could be a dud. With mine it is akin to trying to feed a goose code until it hatches a golden egg. It's no dud, but it's a question of duration and commitment... commitment that will pay you if you want a bit of pocket change.
    I do not see a huge problem... do you hate money?

    I didn't expect the flood of emails. After a point I stopped reading them... I deleted the email in which the person tried to scam me with the unity store asset in hindsight that wasnt the best idea. I cannot check the history of applicants through email and if they're scammers. After that point I just wanted to focus on my writing. I dont have a bunch of people going through the emails it's just me.

    Most of my responses are those who send copypasted replies... it doesn't feel like I ever speak to real people. I apologize if it offended you, but I most likely didn't reply because of not reading it. It's an awful thing not knowing who to trust, but I'm not in a rush to throw money at someone and just lose it. I'm not an oil tycoon, but I'm willing to pay. Anywho... yeah... you've my personal apology.
     
    Last edited: Jan 28, 2016
  35. JamesLeeNZ

    JamesLeeNZ

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    You want a talented programmer but have low pay to offer?

    Do you see the problem with this statement? A talented programmer is worth $40-60/hr

    You say you cant afford much, which means you are going to attract the polar opposite of a talented programmer, and you're surprised...

    You can only choose two out of three : Cheap, Fast, Good
     
  36. Ryiah

    Ryiah

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    I don't genuinely believe you have any desire to scam, but at the same time you come across as inexperienced. Do you have a business? Do you have contracts that your team members must sign? If the answer is no, I'd consider contacting a lawyer for legal advice. Some research of your own into starting a game development business wouldn't hurt.

    Like you stated it could be devastating for you. You want to protect yourself legally if you haven't already.

    You may very well have a project with that potential, but I will point out that every single "idea guy" who comes to these forums has more or less the same fantastic claims you've been making. I'm not trying to discourage you or make you give up your project, but you need to consider how it sounds when trying to hire additional work.

    Having funds to pay people with is definitely a big plus in your favor though.
     
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  37. RoseofCrimson

    RoseofCrimson

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    Low pay for those want to have a fast job. It's low, but consistent...

    Next month I'll have around 500 pocket change to waste.
    Month after that 600-900...
    Month after that 600-1100.

    I'm paying out of pocket ... it's not fast money, but a replenishing well. Them's the breaks... I can pay your price over time, yes... however, I cannot pay it upfront and I am honest about it. So, if you have a total of 3.6k or something for a system it'll take me time to pay it off.

    I could easily pay 40/60 per hour for a job, but I can't afford those jerking me around and running up the counter while building up time for more money. I'm a really nice person. I'll tip easily, but I'd like -some- monthly results, y'know.

    Anyway, fast isn't a thing I care much for... I've nothing but time. I'm willing to throw all the pocket change I have after bills/ food... So, the better would be...
    Dependable, Patient, Thorough.
     
  38. JamesLeeNZ

    JamesLeeNZ

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    Well, like I said, you can have cheap and fast, but it wont be good.

    At the conservative rate of $40. It will cost you $1600/week for a full time programmer that's any good. The less you pay, the longer it will take, and the crappier the code will be.

    You have a 300+ page document about your rpg type game. RPG being one of the bigger game styles, indicates to me, this is a multi-year project. And youre talking about low pay = longer development.

    1 year full time programmer: $80k

    You're also going to need a 3D artist. Not sure what their going rates are, but again, for good, I would expect to be paying 60-80k for a years work.

    You're talking about paying maybe a few thousand, for how long? Keep in mind every programmer change will push your deadline back, as the new programmer needs to get up to speed with existing code. Extra cost for zero gain.

    Suggesting a programmer will just write one sub-system is great, but completely ignorant to how coding works. Coder will still need to know how the existing code works. Sure there are exceptions to this (ie, a sole dev could write you a map editor)

    Now hopefully you will understand why you cant find anyone good. You cant afford it. The good programmers probably wont even be interested in working with you either, because this project reeks of being too ambitious, and destined to failure. Bigger and better studios have failed on less. Based on that, I wouldnt take you up on a job, because despite you saying you have $500/month to provide, and dont want to scam people, I would be doubtful I would see a cent of it.

    I dont know what your skillset is, but you sound too much like an ideas guy to be really useful in getting the project to completion. In-experienced ideas guys (or girls) make a project deadline move constantly. Do you have a portfolio of your own? You cant expect people to provide you theirs and be grateful you offered them work if you have nothing to show for yourself.

    An idea has zero value.
     
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  39. Dabeh

    Dabeh

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    I find it hard to believe out of 90 emails there were no trustworthy emails/conversations.

    Good professionals don't go for every job. It is as much about you as it is us. Our job is collaborative, despite what you may think.

    I read your post a few weeks ago and personally I decided not to email because it sent alarms off in my head. There was a positive in your post though and that was that you planned out the project. This is a trait that is missing in a lot of clients, all the ideas are in their head and nothing is fleshed out. Unfortunately, there were at least a dozen red flags.
     
  40. RoseofCrimson

    RoseofCrimson

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    I know the basics of what I need.

    Third Person Controller that ties into an action battle system. I'm not trying to build the most advanced game ever... if anything I'm trying to make a prototype. It is a game based on a novel... not much of a roleplaying game. If anything it'd be more of action game like Zelda or DMC.

    If I have the prototype I can rally the populous and try a crowdfunding. PR is one of my strong suits... granted, I am an "idea" person with Unity. If I go to an engine I'm comfortable with I'll be able to release the project with a lower budget...

    So, I am willing to be flexible in paying for a few services and releasing the programmer upon completion. I'll then try a crowdfunding grab and if the grab unsuccessful that will be that. I'll record their work via screenshare and if I hire anyone else I'll have how did X or Y on video for reference... that seems a more dangerous route to take, but in theory it should be viable if one is trustworthy.

    When it comes to PR and rallying people though I am really good at it. I've once rallied 20k people to be excited for a picture on youtube. I've had bands sign on and advertise for me, composers, VAs... for me all I need is a prototype to work my magic and I'll ensure that every single person that hears rumour of the project will be excited for it. There is no doubt in my words as I know how to the world works.
     
  41. Ryiah

    Ryiah

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    For those of us without a lot of funds available there are good solutions on the Asset Store. We can suggest additional assets for this and other sub-systems if you can give us a better idea of your needs.

    https://www.assetstore.unity3d.com/en/#!/content/15672
     
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  42. Kiwasi

    Kiwasi

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    How you run your business is up to you. It's not my call. But if you want to attract professionals you should look professional. Showing screenshots of PayPal is hardly professional.

    You've also had several people in the thread who are trustworthy coders that you have not responded too. Perhaps your scam detector is too sensitive?

    You mentioned not wanting to show off trophies. But this industry is all about reputation. Share the novels you have published, writing a successful novel and getting it published is not too dissimilar to producing a game. You mention you have 15 years of game design experience. That's great, link us in some of your successful games.

    That's the kind of thing you'll need to do to attract more applicants. If this project is your first rodeo it's likely to fail.
     
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  43. RoseofCrimson

    RoseofCrimson

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    I've hid my name and my previous project in another engine to avoid my identity being researched. I hide my identity because as far as I am concerned I'm new to true game design, but I've no doubt that I could easily garner an audience. That video spread with nothing but word of mouth and it was just a single picture with an annotation. I've contacts and friends in high places... let's players with an large audiences, and media contacts. I also have integrity. I am sure you have spoken with "idea" people and the like, but in all I'm in a league all of my own. When I say something it's not me blowing smoke it's because I can do it.

    I am not showing my history because it's looked down in outer communities on and it might as well have no history at all. I don't know what else to say. I can't -make- you accept it and you do not have to. Yet, when you turn away you'll not find another project of this nature. I am willing to pay for your time and you do not have to work for more than you get paid for... you have as much freedom as you desire. I've not once asked anyone to work for free.
     
    Last edited: Jan 28, 2016
  44. Azmar

    Azmar

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    Good luck OP! The people that have the knowledge you seek already have jobs, or antisocial who couldn't teach lol. Most people here are self taught especially self taught in programming in general, so most people don't have the proper education and knowledge to properly teach you. Actually watching a lot of the tutorials online are horribly done the way they are programmed and make me cringe.

    Since you seem picky, probably best to just teach yourself like everyone else. You shouldn't negatively judge a potential tutor because they asked for help or trying to learn in the forums. No one can know EVERYTHING, and there is no shame in asking for help even if they are a "tutor". If you expect a tutor to know everything, you don't have enough money to pay it. For example I do teaching assistant work at university and that pays over 20$ an hour which is undergrad classes, but graduate level classes teaching assistant work pay over 40$, and you are expecting a quality of a professor..? Not sure you have that kind of money.
     
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  45. Azmar

    Azmar

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    Acting elitist towards the general public ( unity forums ), good luck being flamed to the ground OP. There are many ppl here that posted that are in a "higher league" than you, and people have bigger and better projects than yours. Might as well use those contacts you got to complete your task.
     
  46. Ryiah

    Ryiah

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    What do you define as a project of that nature? One with a team and a budget? How's this one?

    http://forum.unity3d.com/threads/ravenmist-studios-in-need-of-help-with-game-design.357945/

    Or a project with a game design document, some existing work done, etc?

    http://forum.unity3d.com/threads/team-reagent-old-school-mmo-looking-for-more-team-members.341170/

    It's not as rare as you may think. Although that last one is a bit of an exception. ;)
     
  47. RoseofCrimson

    RoseofCrimson

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    Any information is better than no information. Anyone is a professor compared to me. However, I am a minnow in a shark tank as stated before. I'm cautious because there are those who wants to sink their teeth into my tender naive flesh amongst the fray. I wouldn't be able to tell when I am scammed because I am green. Someone could easily load "fluff" text in code and I'll eat it up... and this is a community where people will easily sell you snake oil and it's not illegal to do so (Asset flips).

    I desired a wall run system... some tool uploaded a video of him using a torrented version of AcParkour
    ( https://www.assetstore.unity3d.com/en/#!/content/18202 ). I felt that I've seen it before and I couldn't place it and I almost fell for it. Of course, the red flag was the system seems like it's worth in the 3k range and he tried to sell it to me for a lower price considerably cheaper. There are also those who charged 2k for a UI... I can do a UI ... UI's are basic. I am far too green to understand when and where I am being fleeced, so I make up for it by being inquisitive and cautious. I like understanding the person before I make any commitment and money is exchanged.

    No offense, but that's just how I am and I do not see a problem with not being naive.

    I do not think I'm elite. I do think that even though I am green... (I'm sure that everyone who replied here can code circles around me) when it comes to business, PR, and fundraising I am capable. I have never had to actually try to make a case for my giving money to someone. I'm someone who just does and things goes my way so I'm at a loss. I suppose when steam and mobile emerged people have flooded this forum looking for a way to get rich quick. I've read stories of people scamming others here and I've endured a few unscrupulous emails myself...

    I'm not making a case that I'm better than anyone. I'm trying to make a case that I am capable and I have been capable in the past. People can say things, but I am confident when I say so because I've done it and I know what it takes to do it again.

    In my case I need two of the three to get another and I need to start with all three to get anywhere.
    [Large Starting Budget, Prototype, Funding]

    That is impossible. So, I'll need to try to find another route.
    [Experience, Prototype, Time]

    Also impossible because I'll need the previous pre-requisites to accomplish those. I can easily turn out shovelware on mobile, but pride gets in the way of doing that... and I doubt I have the skills to get enough money without -experience-.

    To get anywhere I need a tutor. If I can learn things slowly I'll be able to do's and donts and point out fluff code.... to a small degree. Well, I suppose I'll raise the white flag here. There is no benefit making trying to convince if my words antagonize. I'll find some other route...

    Thanks for your time.

    I don't get the point of that thread. Someone posted they're looking for theory on mmos? I don't see a budget or anything, but even if I did I do not see the point of linking.

    My point is this isn't a "What if" project. It's a "When". They could pour all the money they want into that project and it'll still be a "what if". However, anything I think of it'll just be a "when".

    For example...

    An easy to implement system that could easily make money with the proper writing. Audio.
    You can make an rpg based on sound with a well thought out system. One that uses visual graphics but are oriented more on audio queues. A game that you can play with headphones with your eyes closed easy...

    It may sound difficult, but it's easily done... I've written an entire paper on how it can be done and the systems/ ways possible. I've written systems that are innovative and fun... I can't duplicate it in unity, but someone experienced can. I can do it in other engines in which I'm experienced in.

    I'm not a unity user. I'm not an unreal user. You're taking it as "I have no clue how to make games" and not "I have no clue how to make games in unity or unreal". While I am not denying that I am green you're taking it as "Noob, you dont know how to make anything." while I'm trying to argue that I do not know how to make anything -in unity- and I am trying to expand my reach.
    I could make a beloved game in another program, but I desire desperately to branch out and I cannot do it without a massive amount time (that can be shortened). For example... to master my old niche it took me about... lets see... 15 years? I started at 14. I do not know how long I will live, but I could die before my vision is realized... that thought scares me. I do not know if I have another 15 years to pick up traits alone. I -need- someone experienced to point me in the right direction.
     
    Last edited: Jan 29, 2016
  48. Kiwasi

    Kiwasi

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    13000 views. That seems like a long time ago. ;)

    Not knowing the market you are playing in does suck. You'll gain experience in time. Have you had any luck PMing some of the respondents to this thread? They generally have forum reputations that are worth protecting. And post histories you can scan.
     
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  49. Ryiah

    Ryiah

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    If you don't mind scanning potentially thousands of posts that is. Google helps at times but it's still not great for it.
     
  50. Kiwasi

    Kiwasi

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    They sometimes give you a quick indication of if someone is new or experienced. If they are an artist or a coder. But you are right, they aren't awesome.

    I'm just grasping at straws to help the OP find a way to trust random strangers they meet over the internet. Or perhaps that's the problem, perhaps they would be better off looking to meet a local developer in person. Most major towns have game dev groups these days. That might be a place to start. Plenty of students who might be interested in this project.
     
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