Multithread-rendering brings a big performance advantage to our Android game. but we found it would crashes occasionally on some devices. So we want to disable it on some devices, but as we know, multitread-rendering is a option of building phase, and there is no API to enable or disable it at runtime. I was once to think that we can modify the "assets/bin/mainData" file to enable or disable it before the UnityPlayer Activity start. But sadly I found files under "assets" folder is read only, can not be modified. So, is there another method or trick to toggle multithread-rendering at runtime?