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Is there any technical reason we can't rotate colliders?

Discussion in 'Editor & General Support' started by yellowyears, Jul 22, 2020.

  1. yellowyears

    yellowyears

    Joined:
    Feb 14, 2020
    Posts:
    36
    It's very frustrating to have to make a new gameobject so you can rotate that instead of rotating directly from the collider, was just curious as to why this is.
     
  2. PraetorBlue

    PraetorBlue

    Joined:
    Dec 13, 2012
    Posts:
    7,914
    Colliders don't have a concept of rotation, they just use the rotation of the GameObject's Transform component.
     
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