Hi, I think this is a so basic feature that I am impressed it is not high priority. Work in units is not natural for pixel art. There are a lot of engines out there that do this with any problem and simplify art workflow by not having to do dirty tricks with edge cases due to subpixel problems. Will this feature be added to unity 2D anytime? Or is it not even planed?. I know I could accommodate the camera to make it 1 pixel = 1 unit but then the physics engine won't behave as it should. If you are creating pixel art games this should be really important to you. Let's maket it happen! Thanks in advance.