Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Audio Is there any library, asset or something to help with making rhythm games?

Discussion in 'Audio & Video' started by vanderloops, Aug 12, 2018.

  1. vanderloops

    vanderloops

    Joined:
    Oct 17, 2017
    Posts:
    5
    I've been having a hard time with syncing notes with objects properly. I'm still a beginner and i looked for it everywhere but i only found 1 youtube tutorial for it and is not very precise.
     
  2. KILEYI

    KILEYI

    Joined:
    Mar 7, 2015
    Posts:
    52
    I think it depends on what kind of rhythm game you're making and how accurate you need.


    Unity Update is pretty limited on loop speed,Native Audio plugin or custom thread and plugin may help you to increase loop time to accurate.

    Only problem is does your game really need to be very accurate.


    If not use 60 or 30 frame to calculate some MIDI like time to compare to Unity passing time(or frames) to determine what should happen,like lunching some objects to fly or enemy plane to shoot bullets(like some rhythm shooting game already does).


    And there are some open source rhythm game,such as stepmania you may want to check it's source code,if you can read C/C++ and you are really eager to do that.
     
    Last edited: Aug 20, 2018
    vanderloops likes this.