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Question Is there any difference between billboards and imposters?

Discussion in 'World Building' started by Apollo11_1969, Jun 4, 2022.

  1. Apollo11_1969

    Apollo11_1969

    Joined:
    Nov 20, 2018
    Posts:
    15
    Is there any difference between billboards and imposters?

    I'm considering using some assets to help increase the framerate within the game that I am developing and I see both terms used but I'm unsure if there any subtle differences between the two concepts or whether they are effectively the same.

    Thank you
     
    manchinolik likes this.
  2. manchinolik

    manchinolik

    Joined:
    Sep 16, 2020
    Posts:
    10
    1. Billboards:
      • Definition: A billboard is a flat 2D texture that always faces the camera. This could be, for instance, an image of a tree or a cloud. They require fewer resources than full 3D models and allow for the optimization of scenes with a large number of objects.
    2. Imposters:
      • Definition: An imposter is a slightly more complex version of a billboard. It's also a 2D image, but it's dynamically generated from various viewpoints to mimic a 3D object. As the player or camera moves around the object, the imposter updates to display the correct perspective. They offer a more realistic representation of objects compared to regular billboards, yet require fewer resources than full 3D models.
     
  3. ShilohGames

    ShilohGames

    Joined:
    Mar 24, 2014
    Posts:
    3,023
    I have been pretty impressed with imposters for trees in some situations.
     
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