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Is there any common reason why my iOS build would be de-saturated compared to my Android build?

Discussion in 'General Graphics' started by majeric, Apr 15, 2016.

  1. majeric

    majeric

    Joined:
    Aug 17, 2010
    Posts:
    89
    Over all, there's an increase my reds and my greens which makes my blues more grey (obviously) on iOS but I can't for the life of me figure out why.

    Overall, there's a slight shift and then a particular blue geometry with a reasonably complicated shader (with reflection and LERP using fresnel) sees a marked increase in read and a drop in blue, almost completely greying out my water.