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Is there another way to fix the motion from the animation itself, not from the animator.

Discussion in 'Animation' started by abodaz, Aug 3, 2019.

  1. abodaz

    abodaz

    Joined:
    Feb 3, 2018
    Posts:
    4
    Hello Guys, I have a Generic animation for a rigged character, I have changed the animation type to humanoid and then fixed the wrong matching bonus by forcing the T-pose for the rig.

    but the problem is the motion of the animation (position of the character) after the animation finishes it comes to the first position of the animation, the solution that I did is checking the root motion from the animator.





    My question is: Is there another way to fix the motion from the animation itself, not from the animator.