Is there an updated tutorial for how to get started with VR development with an Oculus Go in Unity 2019.1? I can find many tutorials online for Unity 2018.x but I believe that the process is different with Unity 2019.1 because it comes with the Android SDK? I have Unity 2019.1 installed via Unity Hub with the Android SDK box checked. However, I also installed Android Studio and JDK, just in case I need those. My Oculus Go has developer mode enabled. What project template do I choose? Just 3D? VR Lightweight RP? Something else? And what do I need to change and configure once I open the project, so that it will use my Oculus Go?