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Is there a way to show all physics colliders without having to select a collider?

Discussion in 'Physics' started by Reshima, Mar 25, 2021.

  1. Reshima

    Reshima

    Joined:
    Dec 10, 2012
    Posts:
    51
    When setting up compound colliders it is very frustrating that the other primitives do not show up in the editor when you're trying to position them to approximate a specific shape.

    Is there a way to always visualize colliders in the scene without having to select them so that it's easier to create compound colliders?
     
    trombonaut likes this.
  2. Edy

    Edy

    Joined:
    Jun 3, 2010
    Posts:
    2,425
    jamsspinle likes this.
  3. Reshima

    Reshima

    Joined:
    Dec 10, 2012
    Posts:
    51
    Thanks but physics debugger only works when the game is running. What I need is to be able to visualize all colliders in the editor while having selected one other collider. It's VERY frustrating to have to select all to visualize the colliders and then deselect and adjust an individual collider.
     
  4. Edy

    Edy

    Joined:
    Jun 3, 2010
    Posts:
    2,425
    But the game is not running in my screenshot. Maybe there's some option configured incorrectly in your side?