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Is there a way to seed an accelerator cache with a project library

Discussion in 'Unity Accelerator' started by timrobin, Jul 1, 2020.

  1. timrobin


    May 31, 2017

    I was wondering if there is a way to seed an accelerator asset cache with an existing Unity library, e.g. if the accelerator is set up after a Unity upgrade. I know that there is this option for the Cache Server ( but I was wondering if there is a way to do this for the accelerator as well.

    As a use case as of to why we are about to upgrade a big project from Unity 2019.2 to 2019.4 and the asset import on our test machine already took a night, which would be great to use already for the other machines when they update Unity.

    Oh and we are not using the collab service, if that's of importance, just the asset cache.

    Thank you for any advice! :)
    shaulabalqis likes this.