I want to have a character walking or standing and having it's head moving via bone rotation. I mean, I can use an Override Track with only the head as Avatar Mask but unfortunately, Clip Transform Offsets won't apply here. I could make an animation that makes the head rotate but this would be very umconfortable, since you have to create dozens of animations just for simple head rotations in any directions. So... Is there a way or workaround for this? My idea is to rotate bones, which is added as offset to the already playing animation. Something like this: Animation Clip: Idle Animation Override Clip: Waving Hands Added Bone Offset: Head I hope this makes sense and any help would be appreciated!