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is there a way to render transparent objects within (Depth Mask) Shader ?

Discussion in 'General Graphics' started by Y76_Unity, Sep 28, 2018.

  1. Y76_Unity

    Y76_Unity

    Joined:
    Jan 29, 2018
    Posts:
    28
    is there a way to make a transparent Shader that renders a 3D shape inside a 3D Shape with (Depth Mask) or (VR/SpatialMapping/Occlusion Shader).