Search Unity

Unity's version control component has been upgraded to Plastic SCM.

Is there a way to push content into a unity collaborate project outside of the editor?

Discussion in 'Unity Collaborate' started by snotbubblelou, Oct 21, 2019.

  1. snotbubblelou

    snotbubblelou

    Joined:
    Jan 17, 2013
    Posts:
    16
    We currently are wanting to push multiple *.dll from azure dev-ops into our unity project. I would like for that to trigger a new build as well.
     
  2. Ryan-Unity

    Ryan-Unity

    Joined:
    Mar 23, 2016
    Posts:
    1,993
    Hi @snotbubblelou, currently there isn't a way to push or pull changes outside of the Editor, but that is a feature that we're looking into. But if you would like for your Collaborate publish to trigger a new build then that can easily be done with using Cloud Build.
     
  3. snotbubblelou

    snotbubblelou

    Joined:
    Jan 17, 2013
    Posts:
    16
    Is there a plan to allow project modification such as including files outside of collab?
     
  4. Ryan-Unity

    Ryan-Unity

    Joined:
    Mar 23, 2016
    Posts:
    1,993
    Yes, in fact our v2.0 preview package allows modifications outside of the Assets folder to be included in Collaborate publishes. Keep in mind that when upgrading to this package that the .collabignore file might need to be modified to ensure that the external files you want included are not being ignored by our default rules. Are those the kinds of files you were referring to?