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Question Is there a way to make emissive materials light up surroundings?

Discussion in 'Global Illumination' started by mickyj0101, Jul 1, 2020.

  1. mickyj0101

    mickyj0101

    Joined:
    Dec 27, 2019
    Posts:
    2
    I'm making my first 3d game and trying to figure out how to use emissive materials and make them light up the scene around them. I've found tutorials that use this feature but it doesn't seem to work for me. I'm setting all objects to static and I'm not sure why it isn't lighting things.
    Here's the setup I have without lighting enabled: upload_2020-7-1_19-34-52.png
    And here's what it looks like in-game:
    upload_2020-7-1_19-35-37.png
    I'd appreciate some help on the matter. Thanks.
     
  2. thefranke

    thefranke

    Unity Technologies

    Joined:
    Jun 20, 2015
    Posts:
    153
    Hey mickyj0101,

    short question: Did you set the emissive material to baked as well?

    Cheers
     
  3. mickyj0101

    mickyj0101

    Joined:
    Dec 27, 2019
    Posts:
    2
    Thanks for the reply. I did set the emissive material to baked as well, but someone started a conversation with me and it turns out I had auto-generate lighting off. Thanks for the reply though. I was going to post my solution and close the thread but I can't figure out how to close it.
     
    thefranke likes this.