Hello, We're breaking up out code to packages to make it more re-usable in the "common layer". Problem is: I used to put folders under asmdef files but not everything in the production project had asmdefs and when I managed to make it compilable it wasn't buildable in the post-build phase due to all sorts of stuff with Google Play stuff. So I took everything out, it compiles and run again but when re-introducing the package to the project again it doesn't compile since Unity compiles the scripts under Assets first and the package afterwards but it never actually get to compile the package since it fails while compiling the scripts under Assets because they need the scripts in the package and they are now stay uncompiled. So my question is - how can I make the scripts in my custom package (with no asmdef file) to compile before the scripts under Assets? Using Unity 2018.3.12f1.