Hello! I am making a fire effect that will burn mobile creatures. Is there a way to make already-emitted particles not follow a burning creature while still having the FX as a child of the creature's so new particles are still emitted from the right place to leave a more realistic smoke trail or do I have to simulate it by adding forces by script? The only link I found talking about this was this one https://www.reddit.com/r/Unity3D/comments/aohidx/visual_effects_graph_fog_emitting_particles_in/ I followed the commenters' instructions, as far as I understood them, but it didn't work. This is in Initialize, though I have also tried putting it in Update: and I have a Force block in Update as well. Thanks a lot!