Hi. I've recently started creating online games with Unity. So, I apologize if there are any fundamental misunderstandings. Currently, I'm developing a multiplayer game that runs on a cloud-based dedicated server with NGO. Clients access the server using WebGL. While I've confirmed it works fine in the cloud, I'd like to create a game launch screen (with options and a start button) to enhance the gaming experience. From my online research, it seems that clients can't display scenes other than what the server is running. In the case of a Windows application, you could switch scenes before connecting to the server, but I want to achieve this behavior with WebGL. If switching scenes isn't possible, are there any alternative methods available? Thank you in advance.