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Is there a way to iterate through particles?

Discussion in 'VFX Toolbox' started by Ionut-Popovici, Aug 5, 2019.

  1. Ionut-Popovici


    Nov 22, 2016
    Hey folks. I just wanted to ask i there is a way to create iterations in the graph. Imagine doing a plexus style effect, you would want to compute some distances then render some lines (possibly other systems with other data, GPUEvent to spawn 2 particles or just 1 with some custom data and do the line rendering then.

    My guess this is not a planned feature since you might get infinite loops and that somehow needs to be dealt with.